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Problems on Android 11 (Galaxy s10 plus)
Posted: 09 May 2021, 02:09
by Deimos
Hello. I was wondering if anyone could help me resolve the problem I have and get to playing the game. Everytime I start the game I get this showing up
- BSp0Hqf.jpg (54.69 KiB) Viewed 11986 times
I attached a screenshot of my game folder for anyone that wants to look over it. I have extracted multiple times with no errors.
- Screenshot_20210508-190522_My Files.jpg (493.23 KiB) Viewed 11986 times
I made it to game verification once and never got it to work since then. I have also added the witch hunt scripts and have the latest main scripts and resources. Any help I resolving the issue would be appreciated.
Re: Problems on Android 11 (Galaxy s10 plus)
Posted: 09 May 2021, 03:04
by vit9696
Sorry, given the screenshot, your device is not compatible.
Re: Problems on Android 11 (Galaxy s10 plus)
Posted: 09 May 2021, 03:08
by Deimos
vit9696 wrote: ↑09 May 2021, 03:04
Sorry, given the screenshot, your device is not compatible.
Why is that? And will it ever gain support?
Re: Problems on Android 11 (Galaxy s10 plus)
Posted: 09 May 2021, 12:58
by vit9696
Basically the issue is that we do not have Android devices at all. I can debug on iOS, but not on Android. There is also a bigger issue of different Android devices behaving differently. And they are not just behaving differently, they have various bugs and glitches, like the one you have, which need unintuitive hacks and workarounds we cannot guess prior to exploring them.
Long story short, to support your device we would have had to get it and find a fair amount of time to explore the issue. That means that the fix is unlikely happening from our side. On the other side, the engine is open-source (
https://github.com/umineko-project/onscripter-ru), and as long as you provide a patch, the problem may be resolved.
Re: Problems on Android 11 (Galaxy s10 plus)
Posted: 09 May 2021, 17:00
by Deimos
vit9696 wrote: ↑09 May 2021, 12:58
Basically the issue is that we do not have Android devices at all. I can debug on iOS, but not on Android. There is also a bigger issue of different Android devices behaving differently. And they are not just behaving differently, they have various bugs and glitches, like the one you have, which need unintuitive hacks and workarounds we cannot guess prior to exploring them.
Long story short, to support your device we would have had to get it and find a fair amount of time to explore the issue. That means that the fix is unlikely happening from our side. On the other side, the engine is open-source (
https://github.com/umineko-project/onscripter-ru), and as long as you provide a patch, the problem may be resolved.
Thank you for your detailed response. I'm not a developer so I wouldn't know what to do with it lol. I do appreciate it though. Hopefully someone will see this eventually and help out.