EP4 Omake op song mixup & EP5 Omake problem
Posted: 22 Mar 2020, 03:53
1. Hi! It's a minor detail but should still count as a bug.
If in ons.cfg we set "env[legacy_op]=true", it will play the legacy op at the beginning of the game. But that will also affect the song played in the EP4 Omake. Instead of playing the PS3 op as intended, the Omake will play the legacy op instead.
Can we make a minor update to avoid this bug?
2. Beside, the Chinese team is translating the Omake, the final part of the whole adaptation, but for some reason we have difficulty getting the Golden Bullet in EP5's Omake. Even though we set the game and retried, still we only ran into the big rain without seeing the golden butterfly. Any clue?
If in ons.cfg we set "env[legacy_op]=true", it will play the legacy op at the beginning of the game. But that will also affect the song played in the EP4 Omake. Instead of playing the PS3 op as intended, the Omake will play the legacy op instead.
Can we make a minor update to avoid this bug?
2. Beside, the Chinese team is translating the Omake, the final part of the whole adaptation, but for some reason we have difficulty getting the Golden Bullet in EP5's Omake. Even though we set the game and retried, still we only ran into the big rain without seeing the golden butterfly. Any clue?