It's me again (issue lunching the game)
Posted: 02 Nov 2018, 05:50
Well sorry I'm again bothering here but I have a new issue..
Today I lunched the game and the game wont start
(it asks me to press any key to continue and then it just closes and nothing)
I was playing normally yesterday and didn't touch or changed anything
I tried with onscripter-ru_win_r3130 too but same thing
what is going on
Today I lunched the game and the game wont start
(it asks me to press any key to continue and then it just closes and nothing)
I was playing normally yesterday and didn't touch or changed anything
I tried with onscripter-ru_win_r3130 too but same thing
what is going on
Code: Select all
Usage: onscripter-ru [option ...]
--cdaudio use CD audio if available
--waveout-audio use the windows waveform audio driver (instead
of Direct Sound)
--match-audiodevice-to-bgm reset audio to match bgm specs
--nomatch-audiodevice-to-bgm don't reset audio to match bgm specs (default)
--registry file set a registry file
--dll file set a dll file
--english set preferred text mode to English (default)
--japanese set preferred text mode to Japanese
-r, --root path set the root path to the game
-s, --save path set the path to use for saved games
--disable-icloud do not store saved games in iCloud for Windows
--current-user-appdata use the current user's AppData folder instead
of AllUsers' AppData
--use-console use Windows Console for application output
--use-logfile use out.txt and err.txt for application output
--use-app-icons use the icns for the current application, if b
undled/embedded
--gameid id set game identifier (like with game.id)
--game-script set game script filename
--fullscreen start in fullscreen mode
--window start in window mode
--scale scale game to native display size when in full
screen mode.
--window-width width set preferred window width
--force-png-alpha always use PNG alpha channels
--force-png-nscmask always use NScripter-style masks
--detect-png-nscmask detect PNG alpha images that actually use mask
s
--force-button-shortcut ignore useescspc and getenter command
--automode-time time default time at clickwaits before continuing,
when in automode
--voicedelay-time time additional delay after playing the voices, whe
n in automode (default: 650)
--voicewait-time time additional delay before automatic voice contin
uation (default: 500)
--final-voicedelay-time time additional delay after playing the final voice
in a dialogue, when in automode (overrides voicedelay-time)
--nsa-offset offset use byte offset x when reading arc*.nsa files
--allow-color-type-only syntax option for only recognizing color type
for color arguments
--enable-wheeldown-advance advance the text on mouse wheeldown event
--set-tag-page-origin-to-1 syntax option for setting 'gettaglog' origin t
o 1 instead of 0
--answer-dialog-with-yes-ok have 'yesnobox' and 'okcancelbox' give 'yes/ok
' result
--audiodriver dev set the SDL_AUDIODRIVER to dev
--audiobuffer size set the audio buffer size in kB (default: 2)
--audioformat format set the audio format (choose from s8, u8, s16,
u16, s32, f32)
--renderer-blacklist list comma-separated list of disabled renderers (ch
oose from GL2, GLES2, GLES3, ANGLE2, ANGLE3)
--prefer-renderer name try using this renderer first of all
--d3dcompiler compiler.dll hlsl shader compiler library for angle (e.g. d
3dompiler_43.dll)
--force-vsync forces vsync (default on Windows)
--try-late-swap tries late swap vsync mode (default on other O
S)
--no-texture-reuse forces freed textures deletion
--texture-upload style set preferred texture uploading fallback (ramc
opy or perrow, GLES2 only)
--no-glclear workaround for visual glitches on some specifi
c hardware
--render-self mode workaround for certain drivers not supporting
rendering to self (auto, yes, no)
--simulate-reads workaround for visual glitches on some specifi
c hardware
--hwdecoder state pass on/off to enable/disable hardware video d
ecoder (default: on)
--hwconvert state pass on/off to enable/disable hardware format
conversion (default: on)
--breakup mode pass new/old/newintel to enable/disable new br
eakup effect (default: new)
--glassbreak mode pass new/old to enable/disable new glassbreak
effect (default: new)
--texlimit size set the maximum texture dimensions (in pixels)
--chunklimit size set the maximum texture chunk size (in bytes)
--mouse-scrollmul mul set mouse scroll multipler and direction
--touch-scrollmul mul set touch scroll multipler and direction
--full-clip-limit reduces visible fullscreen area to mitigate ed
ge artifacts on some resolutions
--ramlimit size set the amount of ram available on your system
in megabytes
--strict treat warnings more like errors
--debug generate runtime debugging output (use multipl
e times to increase debug level)
--check-file-case attempt to check file case on case-insensitive
file systems
--show-fps display a ms/frame counter in the window title
--force-fps value override all fps changes to this value
--cursor set cursor parameters: hide, show, auto are su
pported (default: auto)
--pad-map provide custom button mapping for a gamepad
--prefer-rumble specify preferred method of gamepad rumble (sd
l/libusb)
--font-overrides provides custom font mapping interface
--font-multiplier provides custom font scaling interface
-h, --help show this help and exit
-v, --version show the version information and exit
Press any key to continue . . .