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Parsing command-line options from 'ons.cfg'
set:archive_path: "/home/vansh/Umineko/"
Available crash reporter features error code 0
save:archive_path: "/home/vansh/.onscripter/ONScripter-e21d7/:/home/vansh/Umineko/"
Trying to initialise GL2 renderer
GPU_CreateTargetFromWindow: BACKEND ERROR - Renderer major version (2) is incompatible with the available OpenGL runtime library version (1).
GPU_InitRendererByID: BACKEND ERROR - Renderer OpenGL 2 failed to initialize properly
glDeleteFramebuffersNOOP: Unsupported operation
***[Fatal] Init Error: Couldn't init OpenGL with 1920x1080 resolution ***
I think you may have missed mesa development packages when compiling the engine. As a result SDL was probably built without hardware acceleration support. The other possibility is that you have no hardware acceleration driver installed.
vit9696 wrote: ↑17 Mar 2021, 13:37
I think you may have missed mesa development packages when compiling the engine. As a result SDL was probably built without hardware acceleration support. The other possibility is that you have no hardware acceleration driver installed.
Is hardware acceleration a must to run this game ?
I compiled the game engine exactly how the docs told me to, on github, are there any additional stuff i should be doing ?
Is there anything i can do to run the game ?
Thanks a lot for the reply