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EP4 Omake op song mixup & EP5 Omake problem

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YNagato
Posts: 219
Joined: 08 Jul 2016, 21:35
Gender: Male

EP4 Omake op song mixup & EP5 Omake problem

Post by YNagato »

1. Hi! It's a minor detail but should still count as a bug.

If in ons.cfg we set "env[legacy_op]=true", it will play the legacy op at the beginning of the game. But that will also affect the song played in the EP4 Omake. Instead of playing the PS3 op as intended, the Omake will play the legacy op instead.

Can we make a minor update to avoid this bug?

2. Beside, the Chinese team is translating the Omake, the final part of the whole adaptation, but for some reason we have difficulty getting the Golden Bullet in EP5's Omake. Even though we set the game and retried, still we only ran into the big rain without seeing the golden butterfly. Any clue?

vit9696
Администратор
Posts: 1696
Joined: 24 Feb 2015, 00:48
Gender: Male

Re: EP4 Omake op song mixup & EP5 Omake problem

Post by vit9696 »

Hi!

1. I am pretty sure this is not the case. EP4 omake uses op_new as an argument to pam command, so it should force new op playback:
https://github.com/umineko-project/umin ... o4.txt#L32

2. To see the butterfly you need to complete EP5 ura party (i.e. reach its end).

YNagato
Posts: 219
Joined: 08 Jul 2016, 21:35
Gender: Male

Re: EP4 Omake op song mixup & EP5 Omake problem

Post by YNagato »

1. Oh, yes, the person who reported this issue mixed up the two OPs. Now it's all clarified. False alarm.

2. Thanks for the hint! We thought unlocking EP6 will do. Now we got the golden bullet by running through the ura party.

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