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Search found 8 matches
- 04 May 2017, 22:49
- Forum: General Discussion / Обсуждение
- Topic: Automode
- Replies: 8
- Views: 13490
Re: Automode
That is exactly what I did at first, but then it bothered me even more not being sure if automode was still on (during narrations) or if I accidentally turned it off :lol: So instead I replaced the image with this inconspicuous small arrow that is placed at the bottom of the screen (not very fancy b...
- 05 Feb 2017, 13:54
- Forum: General Discussion / Обсуждение
- Topic: Change button mapping xinput controller
- Replies: 6
- Views: 10532
Re: Change button mapping xinput controller
Cool, eagerly awaiting next releases, thanks for your help!
- 05 Feb 2017, 02:34
- Forum: General Discussion / Обсуждение
- Topic: Change button mapping xinput controller
- Replies: 6
- Views: 10532
Re: Change button mapping xinput controller
Yeah I know it seems weird, I guess it needs a little clarification. It is to bypass the automode turn off on click (which I asked in the previous thread ) by mapping the mouse wheel (which preserves automode) to the controller using JoyToKey. This workaround seems to be good enough for now as long ...
- 05 Feb 2017, 01:23
- Forum: General Discussion / Обсуждение
- Topic: Change button mapping xinput controller
- Replies: 6
- Views: 10532
Re: Change button mapping xinput controller
Well at first I just tried: pad-map=-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 or just giving value to a few buttons at time. But strangely enough I just tried again and it suddenly started working, even though I thought I did the same thing before! :? However with the example above while it...
- 04 Feb 2017, 13:11
- Forum: General Discussion / Обсуждение
- Topic: Change button mapping xinput controller
- Replies: 6
- Views: 10532
Change button mapping xinput controller
Is there a way to reconfigure the button mapping that the game automatically gives you for xinput controllers? I tried with the "pad-map" command on the ons.cfg but it didn't do anything.
Thanks
Thanks
- 31 Jan 2017, 20:52
- Forum: General Discussion / Обсуждение
- Topic: Automode
- Replies: 8
- Views: 13490
Re: Automode
Don't worry, we don't plan to remove functionality. Whatever we code we'll make sure you can still use the wheel for this. Cool thanks! :) It's nice to hear it's helping. If I remember correctly, PS3 has no delay, which is why it's not default. Yeah I guess it kind of depends on how much silence th...
- 29 Jan 2017, 20:09
- Forum: General Discussion / Обсуждение
- Topic: Automode
- Replies: 8
- Views: 13490
Re: Automode
Well actually if you can leave the bug on that would be even better hehe :) , because it is way more comfortable for the hand to scroll down than constantly clicking (edit: I couldn't find a way to imitate the wheel behavior with an xbox controller though, both the d-pad and the B-button turn automo...
- 29 Jan 2017, 17:45
- Forum: General Discussion / Обсуждение
- Topic: Automode
- Replies: 8
- Views: 13490
Automode
Hi, first of all thank you so much for the incredible work you have done and continue doing, really amazing! I was wondering if there is a way to make the game automatically turn automode on when there is voiced dialogue and off when there is narration. The reason for this is that I find that the fl...