YNagato
2016-07-12 00:28:28
Hi,
A few days into the wonderful game greatly improved in this Project, Using the B-release (Episode 3), I came across two issues and wonder if I could get more insights here:
1. I tried both my Dual Shock 3 and Xbox One controller on both Windows 8.1 and 10. Both work more or less the same with the gameplay. No issues except that neither of them get any rumbling even though I already the rumbling is set to maximum strength. I also tried x360ce.exe but got the same result. The Dual Shock 3 has worked fine with my PS3. And the Xbox One controller also functions well with other PC games. Does the rumbling function fully operate in the latest B-release?
2. I also notice that while the automode speed setting can slow down the speed at which one non-dialogue passage jumps to another, but cannot really delay the dialogue. Regardless of the automode speed setting, the dialogue would almost instantly shift to the next passage whenever it comes to the last line. Could you consider introduce some delay between the passages of the dialogue depending on the automode speed setting? I myself have no problem with the current speed, but when I introduce the game to my family, they said they wished the dialogue could slow down a bit so that they could capture the last line every time...
Many, many thanks again!
A few days into the wonderful game greatly improved in this Project, Using the B-release (Episode 3), I came across two issues and wonder if I could get more insights here:
1. I tried both my Dual Shock 3 and Xbox One controller on both Windows 8.1 and 10. Both work more or less the same with the gameplay. No issues except that neither of them get any rumbling even though I already the rumbling is set to maximum strength. I also tried x360ce.exe but got the same result. The Dual Shock 3 has worked fine with my PS3. And the Xbox One controller also functions well with other PC games. Does the rumbling function fully operate in the latest B-release?
2. I also notice that while the automode speed setting can slow down the speed at which one non-dialogue passage jumps to another, but cannot really delay the dialogue. Regardless of the automode speed setting, the dialogue would almost instantly shift to the next passage whenever it comes to the last line. Could you consider introduce some delay between the passages of the dialogue depending on the automode speed setting? I myself have no problem with the current speed, but when I introduce the game to my family, they said they wished the dialogue could slow down a bit so that they could capture the last line every time...
Many, many thanks again!